After work experience at Inkle, one of the developers contacted me to create art and concepts for their independent game, Duel. I created concept art and researched Inuit culture to enhance the predetermined game play through story. Created final artwork, backgrounds and character assets for rigging. I also created a marketing poster to display at festivals the game was brought to. 

Initial character concepts and colour exploration. The characters were based on birds and Inuit clothing.

Level concept based on a slowly breaking/melting iceberg. Elements of animation labelled, with sinking ice, rocks blown away by character attacks and circling sea creatures.

Level concept based on a woodland snow area at dusk, with trees falling down to cut a smaller level. The trees would fall when characters are both in the centre area.